I've pretty much finished sculpting the civillian variation of Iris. However, due to time constraints I doubt that I'll be able to finish the other outfit before the end of the semester, which is unfortunate.
I'm continuing to learn a lot about the whole "game character pipeline." Something I think I need to work out in my technique is at what point I take a hard body object into ZBrush. For example, I brought her shoes in way too early on this sculpt and ended up wasting a lot of time when I could have simply modled them in Modo from the get go then added stitching after the fact. Same thing goes for the belt. Now I know.
Current challenges: I'm also trying to find a good technique for creating a bandage like wrapping... what I've tried to date has felt flat and "muddy." (I'm not getting the definition I want.) I'm also not sure how I want to go about creating the belt loops. I spent quite some time trying to get a mesh extract to work inside of ZBrush, but the results felt sloppy. I'll probably take a stab at it in Modo.
Having taken her as far as I could in ZBrush, I pulled her into Modo to retopo and start fixing the things that are giving me trouble in ZBrush. Aside from working out a few kinks in the shoulder topo, the base mesh is pretty much done at this point. I also started blocking in the hair planes... I'm not sure how they'll turn out since I've set up hair planes before.
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