2.26.2010

Nikodemus Warrior

Well, modeling the warrior outfit ended up taking longer than I thought it would.  Oh well... I'm pretty happy with how he's looking so far.

I did end up leaving off the armor plate that I had sketched in the crotch area because it would end up clipping horribly through the faulds whenever he took a step.  I also removed the kneepads and elbow pads because I like the way fabric bulging out at the joints better.
However, I added straps for the Pauldrons and the Faulds since I figured they'd need to attach somehow.  I also enlarged his hands a bit per Cory's suggestion.

At the moment he's a couple hundred tris short of 15,000.




2.25.2010

Nikodemus DayJob Outfit

Well, I think I've pretty much finished the Day Job outfit! I'm sitting at approximately 12k tris at the moment.



2.20.2010

The Prodigy Concept

Here's something I've been working on over the last week in my spare time.


The design is for a game project that I'm planning. A quick backstory on her character: Her name is Iris, sometimes called "The Prodigy." She's a young scientist experimenting with some new implant technologies that give the user telekinetic(ish) powers. She lives on a colony on the frontier of Human space, and is her own guinea-pig for the majority of her experiments... hence the blue arms.

As far as design style goes, I was trying to depart from the boxy, drab look of all too many sci-fis and develop something less expected; more organic and colorful.

Expect to see more concepts in the future....



Snapshot of my Life

Well this is the best my desktop has looked in a really long time, so I thought I'd show it off to everybody. :) If you look closely you can get some sneak-peaks at some secretish stuff that will be revealed in futre blog updates.

Niko - Rough Day Job Suit

Here I'm blocking in the clothes for the day job... it's frustrating me right now so I think I'm going to move onto accessories for a while.

2.09.2010

Resume and Business Card

I've thinking about my business card design and resume for quite some time now, but I've finally made the time to sit down and get 'em done. Hard copies should be available very soon.

Here's the newest on my resume and business card:

(Click to enlarge)



(Front of the card is on top, and the back is on the bottom)


2.06.2010

Final Nikodemus Base

Okay, so I've given him some hair, teeth, a tongue, and fixed his hands.

2.04.2010

Niko Base Mesh Update

I took him into zbrush and moved his limbs around so it felt a little more natural, and did some really basic sculpting. (I didn't up the sub-Ds at all) I also spent quite a bit of time in the head/face and managed to eliminate the nasty mess of loops in the nose area.

Nikodemus Base Mesh

Well, I'm not done with the base mesh yet, but here's my start. I'm still refining the facial features, since they're pretty blocky right now.