10.29.2010

Massive Iris Update

After a little feedback from some guys on Polycount and talking to Rob I reworked most of the face again; specifically the eye sockets and mouth.


I'm still not set on a hairstyle yet, but I was playing around with ZSketch for the first time to experiment with some possible hair silhouettes.  Opinions or ideas?

And finally...  I've been working on her anatomy details and underclothes.  I'm pretty much done with the "naked" version.  (This is the mesh over which the player would be able to swap out clothes and armor.)  It's pretty exciting to move on past a bust (it seems like that's all I've been doing recently... I don't know why.) and start seeing the whole character come together.  I must say that I'm pretty stoked to  keep working on her.  Stay tuned for more updates!


Oh, and I almost forgot.... here are my timelapses:


10.28.2010

Iris Face

I've been working on her head... I'm thinking I'm nearly done with the facial features. The ears (obviously) still need to be worked out. I'll probably finesse the jawline and neck a little bit in the morning when everything looks fresh.

Tomorrow I'm going to tackle  the rest of the body and try to get that nailed out... hopefully further than that even.  I'm trying not to get too bogged down in crazy details since this is for a game character and you can only see so much detail. However in the end, I still want to come out with a nice sculpt.

I'm still not exactly sure what I want to do for her hairstyle... any suggestions?


10.22.2010

Iris Concepts

Hey all!  Unfortunately I don't have any final renders of Arthur yet (I haven't had time to finish the texturing.)  However, I do have some concepts for a new character that I'm working on, which I'm pretty excited about.  There are quite a few variations and they aren't polished by any means, only color and silhouette.  But they're enough for me to work from and have the potential to be developed into prettier drawings. Anyhow, these sketches will give you a better understanding of my character design pipeline.  I'm revisiting the illustration that I did a while back. For a final product I'm going for two variations (one in civilian clothes and one in "tech gear") that could later be expanded upon.  Here's a quick bio...

Her name is Iris Glade (also known as "The Prodigy"), a human colonist to the frontiers of space aboard the ship, "Nod."  She specializes in technology and research and has used her own arm as to experiment with biological implants.

I'm going use the variation in the middle (with the lab coat.)



I'll be using the one on the left.

10.16.2010

Life Drawing Gestures

I've been taking a life drawing class this semester, and since it is getting to be midterms I figured I'd post some of my better gestures 'n stuff.  So, here 'yall go...