Yeah, I know it's been a while since I last posted. I haven't forgotten, I've just been crazy busy working on ZBrush homework. Oddly enough, I don't even plan on posting that work just yet since I'd like to do some more work to it before I make it public.
Today I'm showing you my first visual effects project. This project was... different. It wasn't hard, once I understood what I was trying to do, but it was so unlike anything I've done before that I had trouble getting into it.
Enough rambling about naught. The objective was to get a 3D object into some live video footage. Thankfully I didn't have to shoot the footage or do the tracking on it. Most of what I had to do involved matching lighting and tweaking colors to make the digital footage match the live footage. Here's what I got:
Overall, I found this project to be gratifying. It's really great to see something I've done pull together like this and actually see it in an actual environment.
Here's a sneak-peek at my next ZBrush project. I've been trying my hand at designing a character from the ground up (the right way). Here are some quick silhouettes.
11.24.2009
11.12.2009
A Taste of ZBrush
Here is a pair of time-lapse videos of me working in ZBrush on my next project. I have so creatively named her "Centaur Girl." (Though, I may tone the name back a bit for the final turn in.)
It's kind of funny, actually, because since yesterday morning when I created these I've totally reworked everything you'll see. Maybe I'll get to uploading those later. For now, here's a taste of ZBrush.
11.10.2009
Speck of an Animation
So, I finally got around to getting Speck animated. It's quick, rough, but it's an animation.
Though I found this project rather frustrating when it came to the rigging and animation, it has been enormously satisfying to actually see Speck come to life.
On another note... My life has been incredibly busy recently, and yet somehow I haven't been finishing a ton of projects or anything. Unfortunately. I feel like I have a time leech attached to me somewhere and I can't figure out where.
Hopefully I'll find myself becoming more productive very soon, so keep checking back.
Without further ado, here is an animated Speck!
Well, not quite... Here's my beauty shot.
And here (because I spent like 2 weeks rigging him) is a pic of Speck's wireframe and the custom rig I created for him.
O.K. Now we get to the animation. Enjoy!
Though I found this project rather frustrating when it came to the rigging and animation, it has been enormously satisfying to actually see Speck come to life.
On another note... My life has been incredibly busy recently, and yet somehow I haven't been finishing a ton of projects or anything. Unfortunately. I feel like I have a time leech attached to me somewhere and I can't figure out where.
Hopefully I'll find myself becoming more productive very soon, so keep checking back.
Without further ado, here is an animated Speck!
Well, not quite... Here's my beauty shot.
And here (because I spent like 2 weeks rigging him) is a pic of Speck's wireframe and the custom rig I created for him.
O.K. Now we get to the animation. Enjoy!
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