10.28.2009

Wolf Bust

Another week goes by, and another project is due.

... and several more are added to the queue. In fact, I've got so much going on this week I don't even have time to write about it just yet.

But if a picture is worth a thousand words, then I can give you a couple thousand words without a problem. Here is my latest ZBrush project:

(Click to enlarge)




10.22.2009

Meet Speck

That's pretty much it.  Meet Speck:

10.20.2009

Endings and Beginnings

The last week has been pretty rough, though is seems to have concluded rather well. I'm approximating that I spent 40+ hours on my "game model" project. I'm going to be in shock that I'm done for... quite some time. I feel like I've been released from prison.

Anyhoo. All in all I'm pretty happy with what I got considering the time I put into it. Obviously, being a perfectionist I always have things that I'd like to improve, but really they're all pretty minor things.

Here are the modelsheets of the three variants: (Click to enlarge)





And here is a turnaround video:


So, that's the ending. Now for the beginning! I'm actually getting kind of excited about this coming project in my Animation III class. It's an animation project (meaning the focus of the project is on the actual animation of a character, not the modeling, texturing or lighting.) So yeah. It will be fun, I hope. I haven't had a project yet where I was able to put much time into the animation side of things, so I'm looking forward to seeing what I can do.
Also, I like the idea of departing from the realism side of 3D to something a little more cartoony. I'd like to prove that I can do both.

Enough talk. Meet my new freind, Speck. (Click to enlarge)


10.15.2009

Elixir Logo Design

Here's a first look at a project I've been working on for a while now. The logo was designed for Elixir Post Production, a film company that does, well, post production. Imagine that.

The project actually started out as website design work, and the logo somehow the logo ended up in the mix too. The website portion of the design should be finished in the next couple weeks, so check back for more from Elixir.


This is the "official version." Obviously, since it's shiny.



And here we have the pure black version that could be printed.


10.11.2009

The Prosperity Gospel

This video really says more than I can, so watch it.

10.05.2009

Eidolon Concept

Okay, it took me longer than I thought. I'm not even done yet, really. I simply don't have more time to play around with the design and need to start modeling.

The assignment is to create a game model (2,500 polys max) for a game of our choice. We also have to create 3 variations or animations of our model. Oh, the project was also limited to buildings and vehicles; no characters. Being a one time Halo geek, I decided to design a Covenant walker. It's approximately twice the height of an Elite, and could be piloted by Elites, Brutes, Marines, and of course Master Chief.

If I have time I plan to rig the model and write a little backstory. It should make a nice portfolio piece, since I don't have any vehicles (good ones) or any low poly models (with the exception of all my props.)

Anyhoo, here's the design: